Diego Matias Martinez – Skype: diego.quarantine
I’ve been working in the videogame industry for more than ten years. Starting as an artist for a mobile game development company in 2001. I worked there producing art for small video games, and other apps, way before the smartphone era. A year later, in 2002 I started working as a Freelance illustrator for editorial companies, making illustrations for children books. At the same time I was working as a video editor and cameraman in a video clip production company making clips, Institutional videos and such. A few years later I joined Sabarasa Ent. team, an Argentinian videogame development company, as a 3D artist. During my time there I grew from a Senior 3D artist to a 3D team leader working for game titles like Timegate´s F.E.A.R. XP, F.E.A.R. Perseus Mandate, http://en.wikipedia.org/wiki/F.E.A.R._Perseus_Mandate Section 8, Sabarasa´s Unbelievaballs, Minor studios´s Atmosphir. After the end of those contracts I started working as Producer for two Nintendo WII titles. Using Agile methodologies I played the role of Scrum Master of Sabarasa´s “Protocol”
and Product Owner of Sabarasa´s “Horizon Riders”
(balance board 3rd person shooter released on WiiWare http://www.sabarasa.com/tag/horizon-riders/).
After that, in 2009 I moved on and founded Quarantine Interactive, a small game development company and CG art outsourcing. I worked for the past 5 years with my friend, also a 3D artist and developer Ignacio Javier Berge and other artists and developers. We are a small studio developing 3D game art for clients like 3000AD Inc. for whom we’ve made tons of models for their ambitious MMO Line of Defense, currently in open beta stage.
Our most recent work: http://www.nosebound.com/ (For which I made all character artworks, some backgrounds, some animation, cut-scene creation, all art integration, programming & game design.)